eFootball (All Platforms)

The whole 'spoiled brats' dig is a lazy one that ignores the plenty of adults with their own credits cards pouring money into myCareer in nba 2k, ultimate team in EAs games, and dream team in eFootball, as well as other games.
True, but without content creators shilling for these companies, I don't think they would be as successful as they are now. Some of these content creators are spoiled. Some by their own fans and some by the companies they shill for.
 
True, but without content creators shilling for these companies, I don't think they would be as successful as they are now. Some of these content creators are spoiled. Some by their own fans and some by the companies they shill for.
Honestly I've never really been convinced by the influence of content creators. If anything I think content creators exist because of the success of the games so I've always felt their impact is negligible; 2k and EA make their billions, and the financial success of the last few years of PES and subsequently eFootball, regardless of the actions of content creators.

Marketing is so effective especially now that it's a f2p mobile game. I can't open an app without seeing an ad for a game. The dissemination of information is so easy and widespread now and that's what I believe is the key to their success.

That and the predatory mechanics they put in these types of games lol
 
Have you seen all the boycot started today against playing efootball at least for today? @SpoonyPizzas I fear this is useless. Have you seen financial reports from the last 3 months? Konami gained 530 millions of dollars in profit in just 3 months! What would you think they will change? Nothing, its business and they are earning a lot lot of money with this model business based on cards and efootball is more profitable than ever. If you wanted to start an action against this garbage game all community should have done that 3 years ago with the end of PES and the start with eshameball which was off for 6 months because the launch was embarrasing. Nothing will change and this boycot comes too late and for just one day? It has nothing to do against millions and millions of daily asian mobiles players playing efootball everyday and spending more than ever. Its sad yes but we can not fight against that. We do not have voice as community and things are gonna stay like this forever. Its shamefull and its over the end of football games including ea sports and UFL. Its all about money and not quality anymore and we are a part of their business. They see us as wallet walkers with credit banks and not fans of football. I repeat its over the end of the football as we know it in gaming industry and we have nothing to do about that.
The boycott is aimed at the wrong thing. Needs a mass boycott indefinitely that calls for an end to predatory gambling mechanics in video games. As they target kids and addicted types in-order to fleece them for millions. End loot boxes and then these crappy games used as empty shells just to flog dumb card games and loot boxes will end and we can then get actual football games back again with single player content.
 
How much money has Spoony spent on the game though? (Even if for 'content')

I've not spent a single penny on that game, and I've also not played it in months. If you genuinely dislike something, that's how you act. If thousands or tens of thousands did that, maybe Konami would notice the little 4.0 shift on their richter scale. A day of boycott only to go back to it tomorrow? That's just a piss in the pool to Konami
 
How much money has Spoony spent on the game though? (Even if for 'content')

I've not spent a single penny on that game, and I've also not played it in months. If you genuinely dislike something, that's how you act. If thousands or tens of thousands did that, maybe Konami would notice the little 4.0 shift on their richter scale. A day of boycott only to go back to it tomorrow? That's just a piss in the pool to Konami
I would say its just a piss in the "sea" to konami
 
Fortnite destroyed the whole industry! Its only about making 10year olds addicted so they spend money on useless bs. I mostly play indie games at this point because everything else feels soulless.
 
I dont agree ...

Former PES player plus few new ones would give them those 30-50 milions.

I think they dont want to do it, because they believe (wrongly) that those players now are playing online with that casino-cards-etc ... and they would stop playing(gambling) if offered something offline.

But they are wrong, football-sim-offline-casual market still exists in my opinion. And those people are not spending they hard-earn cash on cards-gamblig-online things ... they just wanna plan 2-3 hours weekly-normal games, without crazy yelling kids online with 10 Messi in their squad.

I didn't know that former PES players and some new ones would give them those 30-50 million.
As far as I know, most former players have to support 5 kids and a wife and those new players would rather play Fortnite than touch a virtual ball.


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now the trend is to boycott, I have been doing it for a long time 😁

Unfortunately, until they separate the mobile game from the console/PC game, it will continue like this...

My boycott started 3 years ago when they sent out "newfootballgame" as an online playtest.
I'm very proud to say, I have never even downloaded this piece of utter shyt, eSHAMEball onto my harddrive :LOL:

As @Pagi84 mentioned above though, it's not just a coinami problem.
The leeches in suits have well & truly arrived to the gaming industry, to suck everything they can.

Fucking talentless, greedy hacks I say.
Or you may prefer the more gracious words of the great Tolkien,

"The shadow that bred them can only mock, it cannot make:
not real new things of its own."
 
Outlook for the Fiscal Year Ending March 31, 2025

Projected consolidated results for the fiscal year ending March 31, 2025 are as follows: total revenue of¥380,000 million; business profit of ¥92,500 million; operating profit of ¥84,500 million; profit beforeincome tax of ¥84,500 million; and profit attributable to owners of the parent of ¥59,500 million.

Digital Entertainment

With networked entertainment offerings rapidly becoming mainstream, now more than ever, manypeople have an increasing number of opportunities to enjoy playing games on any device. Amidst thissituation, in addition to gameplay based on the features of the device, we are promoting cross-platform development so that users can enjoy content beyond the boundaries of various devices. Additionally, asthe ways of enjoying content continue to diversify, we will promote global efforts so that users canenjoy a wide range of game genres in various situations such as fan events and eSports competitions
 
Just few cents about ...
I have no words how to describe:
That it's just Dirt, but not a Five!
It's clown's show with not just Seven,
It's weirdly-made parody on well-known Winning Eleven!
 
eFootball wishlist to Konami v2.2 (38 wishes)

eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, game adding input lag, interceptions, poor passing, fouls not called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun to play anymore. Neither online or vs AI.

eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.

1. **Reduce the heavy AI assistance /** game-balancing / handholding / Auto defending / Dynamic Difficulty / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently, this goes on until the last few minutes of each match. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with: added input lag and your players turn, react with 0,5 sec delay / 1 team loses every header / 4 shots in goalpost / own goals / missed open goals from 2-3m consequently, instead you have to run the ball into goal!!! / hide n seek players with pass receiver running away from the ball positioning behind defender / every ball intercepted / misdirected passes / every pass straight to other team / passes goes through "invisible" player / player freezing or even running wrong direction vs your stick / opponent attacking with high punt or lofted pass but your defender running past the ball towards opposition goal / ball glued to opposite player in the box / every attempt clearing the ball goes short distance straight to other team, even goalie high punt / all stunning shots 3m over the goal before 85min + all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skillfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/loose, it kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful.
2. **Passing and interceptions.** Currently worst ever IMO. Game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂 And the constant interceptions. No flow in the game. Please work on this Konami.
3. **Remove the artificial input-lag**. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0,5sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. Sometimes it activates in 2nd half, sometimes from beginning of game, usually when you are doing well. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.
4. **Fix the player freezing**. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂
5. **Reward different playstyles like build up play**. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety.
6. **Create a game mode free from AI assistance & artificial input lag**. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready 😉. To be honest if another football game is released without momentum/game-balancing /added input-lag and with gameplay based on pure skill. I think eFootball will lose a lot of players.
7. **Add Dream team into Trial match.** We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op but with their own Dream team. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team. In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.
8. Please add **Dream team to Trial match local co-op Vs AI.** Would be so much fun to test your Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.
9. **Add local co-op in Events.** Would be great if me and the kids could take on the events together. At least add it to the AI events. Then we would actually play them and not just sim them.
10. **Myleague local co-op**. Add both local and online co-op into Myleague please. A reason to play it and win the league together with the kids 😀
11. **Make My League worth playing.** 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers and raise the GP perhaps?
12. **Add all Goal Scorers and Assisters to Half Time and Full Time game stats.** So we can quickly get the overview of who performed well in both teams. That information would be highly appreciated.
13. **Contract renewal is way too expensive.** Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football Pokémon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.
14. **Make each playstyle worth using**. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.
15. **Better & more expensive Point shop players**. Can we please have some decent players? I'd gladly spend 50000-100000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.
16. **Remove the GP cost for player reset**. Having to wait for 2-3 months and then stressing for a few free weeks to retrain and test new builds doesn't make sense. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.
17. **Reduce the cost for Legacy transfer.** Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.
18. **Legacy transfer of skills to POTW cards.** If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!
19. **Replace/delete added skills.** Building players would be much more fun if I could replace a trained skill with another one using legacy transfer. Or just be able to delete an added skill. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.
20. **GP an option for pack spins**. But it shouldn't be easy. Hard grind should be rewarded as it gives a reason to play the game. I am thinking 7,5M GP you get 75 spins in a 150 pack. That takes perhaps 6 months to grind. And perhaps the remaining 75 spins is coins only. Lower thresholds like 10 spins för 1M GP would be great but I understand its not gonna happen, as it would hurt the coin sales.
21. **Remove the 500 player cap or reduce cost of adding player slots.** If you are grinding skill trainers with 0GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.
22. **Add skill trainers and position trainers to each match pass.** Would make the Match Pass way more interesting and I would spend coins.
23. **Make it worthwhile playing League / divisions.** Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time.
24. **Find a way to prevent players from forfeiting games**, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)
25. **1st celebration should also be skippable**. It's just time consuming in online games. Not adding any value to except maybe noobs who scored their first goal ever.
26. **An option to make Sub tactic clearly visible in Game plan if activated**. I played to many games now without knowing I had sub-tactic activated 😂
27. **Matchmaking**. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?
28. **The daily penalty needs an upgrade**. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉
29. **Add statistics of headers, penalties and free kicks scored on each player card.** This would add value and make it more interesting building squads. Konami you have the data, use it!
30. **More variety in Events.** BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... Cmon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)
31. **More Beat the Clock type of events.** Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to perform skill move x and y before scoring.
32. **Objectives with extra bonuses.** Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.
33. **Co-op events.** So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels pre-decided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball. In my experience the AI assistance is at its worst in the Co-op games. Quite easy to spot as players regularly just drop the controller. And game continues to auto defend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.
34. **Add 2nd local player to co-op events**. Why can't 2 players join the co-op events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.
35. **Booster player forms.** Wirtz card and several other are never on A-form. Whats the point of creating a booster card then? (credit: PES Pepe)
36. **Communication.** Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)
37. **Heavy first touch** or fumble receiving the ball. +90 Ball control player cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing just decides anyway?
38. **Don't launch Crossplay with mobile.** I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.

Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.

I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider and add a proper Master League and more offline couch co-op and PvP modes with Dream Team.

All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want local couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.

Link: https://www.reddit.com/r/eFootball/s/DShr3eWJ6l
 
38 requests, and none the very basic and simple all difficulty types and match lengths in trial match. That's all I'd need to play more regularly. That, and maybe an edit mode and access to all teams/leagues they hold. As it stands, I've not played the game since maybe October last year (and maybe mobile version last in January)
 
38 requests, and none the very basic and simple all difficulty types and match lengths in trial match. That's all I'd need to play more regularly. That, and maybe an edit mode and access to all teams/leagues they hold. As it stands, I've not played the game since maybe October last year (and maybe mobile version last in January)
It's very clear konami doesn't want anything that distracts from the online mode just look at the my league they could very easily release a dlc pack that opens up all the teams, match length and difficulty but they don't because they know it would take away that online cash cow base. This isn't just a problem with efootball though gaming as a whole is like this one and it's well due for a crash this microtransaction/subscriber model is not sustainable.
 
eFootball wishlist to Konami v2.2 (38 wishes)

eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, game adding input lag, interceptions, poor passing, fouls not called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun to play anymore. Neither online or vs AI.

eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.

1. **Reduce the heavy AI assistance /** game-balancing / handholding / Auto defending / Dynamic Difficulty / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently, this goes on until the last few minutes of each match. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with: added input lag and your players turn, react with 0,5 sec delay / 1 team loses every header / 4 shots in goalpost / own goals / missed open goals from 2-3m consequently, instead you have to run the ball into goal!!! / hide n seek players with pass receiver running away from the ball positioning behind defender / every ball intercepted / misdirected passes / every pass straight to other team / passes goes through "invisible" player / player freezing or even running wrong direction vs your stick / opponent attacking with high punt or lofted pass but your defender running past the ball towards opposition goal / ball glued to opposite player in the box / every attempt clearing the ball goes short distance straight to other team, even goalie high punt / all stunning shots 3m over the goal before 85min + all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skillfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/loose, it kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful.
2. **Passing and interceptions.** Currently worst ever IMO. Game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂 And the constant interceptions. No flow in the game. Please work on this Konami.
3. **Remove the artificial input-lag**. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0,5sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. Sometimes it activates in 2nd half, sometimes from beginning of game, usually when you are doing well. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.
4. **Fix the player freezing**. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂
5. **Reward different playstyles like build up play**. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety.
6. **Create a game mode free from AI assistance & artificial input lag**. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready 😉. To be honest if another football game is released without momentum/game-balancing /added input-lag and with gameplay based on pure skill. I think eFootball will lose a lot of players.
7. **Add Dream team into Trial match.** We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op but with their own Dream team. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team. In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.
8. Please add **Dream team to Trial match local co-op Vs AI.** Would be so much fun to test your Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.
9. **Add local co-op in Events.** Would be great if me and the kids could take on the events together. At least add it to the AI events. Then we would actually play them and not just sim them.
10. **Myleague local co-op**. Add both local and online co-op into Myleague please. A reason to play it and win the league together with the kids 😀
11. **Make My League worth playing.** 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers and raise the GP perhaps?
12. **Add all Goal Scorers and Assisters to Half Time and Full Time game stats.** So we can quickly get the overview of who performed well in both teams. That information would be highly appreciated.
13. **Contract renewal is way too expensive.** Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football Pokémon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.
14. **Make each playstyle worth using**. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.
15. **Better & more expensive Point shop players**. Can we please have some decent players? I'd gladly spend 50000-100000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.
16. **Remove the GP cost for player reset**. Having to wait for 2-3 months and then stressing for a few free weeks to retrain and test new builds doesn't make sense. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.
17. **Reduce the cost for Legacy transfer.** Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.
18. **Legacy transfer of skills to POTW cards.** If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!
19. **Replace/delete added skills.** Building players would be much more fun if I could replace a trained skill with another one using legacy transfer. Or just be able to delete an added skill. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.
20. **GP an option for pack spins**. But it shouldn't be easy. Hard grind should be rewarded as it gives a reason to play the game. I am thinking 7,5M GP you get 75 spins in a 150 pack. That takes perhaps 6 months to grind. And perhaps the remaining 75 spins is coins only. Lower thresholds like 10 spins för 1M GP would be great but I understand its not gonna happen, as it would hurt the coin sales.
21. **Remove the 500 player cap or reduce cost of adding player slots.** If you are grinding skill trainers with 0GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.
22. **Add skill trainers and position trainers to each match pass.** Would make the Match Pass way more interesting and I would spend coins.
23. **Make it worthwhile playing League / divisions.** Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time.
24. **Find a way to prevent players from forfeiting games**, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)
25. **1st celebration should also be skippable**. It's just time consuming in online games. Not adding any value to except maybe noobs who scored their first goal ever.
26. **An option to make Sub tactic clearly visible in Game plan if activated**. I played to many games now without knowing I had sub-tactic activated 😂
27. **Matchmaking**. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?
28. **The daily penalty needs an upgrade**. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉
29. **Add statistics of headers, penalties and free kicks scored on each player card.** This would add value and make it more interesting building squads. Konami you have the data, use it!
30. **More variety in Events.** BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... Cmon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)
31. **More Beat the Clock type of events.** Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to perform skill move x and y before scoring.
32. **Objectives with extra bonuses.** Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.
33. **Co-op events.** So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels pre-decided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball. In my experience the AI assistance is at its worst in the Co-op games. Quite easy to spot as players regularly just drop the controller. And game continues to auto defend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.
34. **Add 2nd local player to co-op events**. Why can't 2 players join the co-op events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.
35. **Booster player forms.** Wirtz card and several other are never on A-form. Whats the point of creating a booster card then? (credit: PES Pepe)
36. **Communication.** Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)
37. **Heavy first touch** or fumble receiving the ball. +90 Ball control player cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing just decides anyway?
38. **Don't launch Crossplay with mobile.** I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.

Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.

I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider and add a proper Master League and more offline couch co-op and PvP modes with Dream Team.

All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want local couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.

Link: https://www.reddit.com/r/eFootball/s/DShr3eWJ6l
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It's very clear konami doesn't want anything that distracts from the online mode just look at the my league they could very easily release a dlc pack that opens up all the teams, match length and difficulty but they don't because they know it would take away that online cash cow base. This isn't just a problem with efootball though gaming as a whole is like this one and it's well due for a crash this microtransaction/subscriber model is not sustainable.
Unfortunately, this is what it looks like. They don't want to release offline modes because even if you're not spending money on coins, you're building a player base for buyers. Payers simply have someone to play with. That's why it makes sense for KONAMI to offer the game for free to everyone.
 
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