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I find the game to be unplayable without your mod, Thank you.Hi guys.
Hope you had a great weekend.
I have updated the gameplay mod. Version 3 Alpha 8.
Made the following changes:
- Signficant changes to player positioning whilst defending. You will notice the distance between defence and midfield is much smaller with midfielders dropping into defence when needed, dependant on tactic.
- Small physics changes to the ball flight through the air and hitting the floor
- Changes to AI decision making
- Notable difference when playing Home v Away
- Notable change of how a game can flow, a team can be pinned into their own half for long periods of time
- Small tweaks to balance fouling
- Many other things
Enjoy.
[fbmod - FMT]
https://www.mediafire.com/file/s6w88chej897i70/V_Gameplay_Mod_v3a8.fbmod/file
[fifamod - FMM]
https://www.mediafire.com/file/m442v9yqbaizdo2/V_Gameplay_Mod_v3a8.fifamod/file
Hi Paul, thanks for continuing to improve the game. Have a nice MondayHi guys.
Hope you had a great weekend.
I have updated the gameplay mod. Version 3 Alpha 8.
Made the following changes:
- Signficant changes to player positioning whilst defending. You will notice the distance between defence and midfield is much smaller with midfielders dropping into defence when needed, dependant on tactic.
- Small physics changes to the ball flight through the air and hitting the floor
- Changes to AI decision making
- Notable difference when playing Home v Away
- Notable change of how a game can flow, a team can be pinned into their own half for long periods of time
- Small tweaks to balance fouling
- Many other things
Enjoy.
[fbmod - FMT]
https://www.mediafire.com/file/s6w88chej897i70/V_Gameplay_Mod_v3a8.fbmod/file
[fifamod - FMM]
https://www.mediafire.com/file/m442v9yqbaizdo2/V_Gameplay_Mod_v3a8.fifamod/file
Excellent fluidity of the game and finally many fouls. For the first time a CPU player was sent off for receiving a yellow card. I just find it a little too fast in pace and I would prefer the speed of the passes a little slower. Was it your choice to increase the pace and speed of your passes? Does this perhaps impact on greater fluidity of the game and dribbling?Hi guys.
Hope you had a great weekend.
I have updated the gameplay mod. Version 3 Alpha 8.
Made the following changes:
- Signficant changes to player positioning whilst defending. You will notice the distance between defence and midfield is much smaller with midfielders dropping into defence when needed, dependant on tactic.
- Small physics changes to the ball flight through the air and hitting the floor
- Changes to AI decision making
- Notable difference when playing Home v Away
- Notable change of how a game can flow, a team can be pinned into their own half for long periods of time
- Small tweaks to balance fouling
- Many other things
Enjoy.
[fbmod - FMT]
https://www.mediafire.com/file/s6w88chej897i70/V_Gameplay_Mod_v3a8.fbmod/file
[fifamod - FMM]
https://www.mediafire.com/file/m442v9yqbaizdo2/V_Gameplay_Mod_v3a8.fifamod/file
Hi guys.
Hope you had a great weekend.
I have updated the gameplay mod. Version 3 Alpha 8.
Made the following changes:
- Signficant changes to player positioning whilst defending. You will notice the distance between defence and midfield is much smaller with midfielders dropping into defence when needed, dependant on tactic.
- Small physics changes to the ball flight through the air and hitting the floor
- Changes to AI decision making
- Notable difference when playing Home v Away
- Notable change of how a game can flow, a team can be pinned into their own half for long periods of time
- Small tweaks to balance fouling
- Many other things
Enjoy.
[fbmod - FMT]
https://www.mediafire.com/file/s6w88chej897i70/V_Gameplay_Mod_v3a8.fbmod/file
[fifamod - FMM]
https://www.mediafire.com/file/m442v9yqbaizdo2/V_Gameplay_Mod_v3a8.fifamod/file
Much harder now struggling to win the ball and stop their passing moves on world class all manual
really niceHi guys.
Hope you had a great weekend.
I have updated the gameplay mod. Version 3 Alpha 8.
Made the following changes:
- Signficant changes to player positioning whilst defending. You will notice the distance between defence and midfield is much smaller with midfielders dropping into defence when needed, dependant on tactic.
- Small physics changes to the ball flight through the air and hitting the floor
- Changes to AI decision making
- Notable difference when playing Home v Away
- Notable change of how a game can flow, a team can be pinned into their own half for long periods of time
- Small tweaks to balance fouling
- Many other things
Enjoy.
[fbmod - FMT]
https://www.mediafire.com/file/s6w88chej897i70/V_Gameplay_Mod_v3a8.fbmod/file
[fifamod - FMM]
https://www.mediafire.com/file/m442v9yqbaizdo2/V_Gameplay_Mod_v3a8.fifamod/file
Good evening,
On the back of all the issues regarding fouls, I decided to try and resolve that and a few other things in this latest gameplay update.
Gameplay V3A11 Release
- Redeveloped foul configurations
- Resolved some but not all animation issues (skill moves are still slow and weird)
[fbmod - FMT]
https://www.mediafire.com/file/atcbh12gmij3ij0/V_Gameplay_Mod_v3a11.fbmod/file
[fifamod - FMM / FMT]
https://www.mediafire.com/file/ao1a6xjw8xyz6mv/V_Gameplay_Mod_v3a11.fifamod/file
thank for that GP.Good evening,
On the back of all the issues regarding fouls, I decided to try and resolve that and a few other things in this latest gameplay update.
Gameplay V3A11 Release
- Redeveloped foul configurations
- Resolved some but not all animation issues (skill moves are still slow and weird)
[fbmod - FMT]
https://www.mediafire.com/file/atcbh12gmij3ij0/V_Gameplay_Mod_v3a11.fbmod/file
[fifamod - FMM / FMT]
https://www.mediafire.com/file/ao1a6xjw8xyz6mv/V_Gameplay_Mod_v3a11.fifamod/file
I agree. All of shooting (not just powershot) requires an overhaul in the GP.thank for that GP.
i know you are not a friend of the power shoot feature, its very weak in your gp but is it possible to get this latest gp with default powershoot strengh?
thanks for the feedback. i agree with both of your opinions.I only played one game so be careful with your feedback. The foul problem seems to have been solved. Excellent gameplay with the AI team covering all spaces on the field.
At the moment, in my opinion, there are two problems 1) the trajectories of the crosses are all low and tense. Sometimes even the long pass have this problem
2) CB Jockey had obvious problems on the CPU team's counterattack.
just my opinion
marvelous work master Paul you're unstoppable and always a LEGENDGood morning from the UK. Happy Friday!
I have been spending the last few evenings reworking some things in FMT and then improving the Gameplay Mod to utilize what has been unlocked to me ( and Anth ).
So today, I would like to release Gameplay Mod Version 3 Final.
What has been changed since last alpha release:
- Signficant difference between fast and slow players in terms of turning speed, reaction speed, dribbling speed and sprint speed (I had to make this change after watching the last few Swansea matches IRL and said to myself, I NEED to fix that!)
- Significant difference between good passers and bad passers (same reason as above, players like Ben Cabango can't pass but has a decent rating according to EA's db team, oh well, everyone is getting a nerf. this only takes affect contextually so these players can still play simple passes without any issues)
- Significant difference between good finishers and bad finishers (I noticed that some players who don't score IRL, can score in FC24, this is gone)
- Significant change to heading. The game has this awful feature where all headers are challenged by two players. By default, it will almost always favour a tall "strong" centre back who will immediately gravitate to the ball and win the duel. This is GONE! It is now a proper battle and whoever gets their head to it first, wins.
- First touches. I have made it so players who have poor ball control can make the odd mistake, especially when the ball is doing something wacky and spinning a lot.
- Improved AI decision making (I have to do this with every EA Update)
- Lots of other things I have forgotten!
Enjoy
[fbmod - FMT]
https://www.mediafire.com/file/eg7bp2tp2bt4rh5/V_Gameplay_Mod_v3_final.fbmod/file
[fifamod - FMM/FET/FMT]
https://www.mediafire.com/file/o7poy3kg40vrlmr/V_Gameplay_Mod_v3_final.fifamod/file
(a pre-warning, I do not fully test the fifamod, but I have removed the buggy splashscreen for now)
Thanks Paul, I assume this is for TU9?Good morning from the UK. Happy Friday!
I have been spending the last few evenings reworking some things in FMT and then improving the Gameplay Mod to utilize what has been unlocked to me ( and Anth ).
So today, I would like to release Gameplay Mod Version 3 Final.
What has been changed since last alpha release:
- Signficant difference between fast and slow players in terms of turning speed, reaction speed, dribbling speed and sprint speed (I had to make this change after watching the last few Swansea matches IRL and said to myself, I NEED to fix that!)
- Significant difference between good passers and bad passers (same reason as above, players like Ben Cabango can't pass but has a decent rating according to EA's db team, oh well, everyone is getting a nerf. this only takes affect contextually so these players can still play simple passes without any issues)
- Significant difference between good finishers and bad finishers (I noticed that some players who don't score IRL, can score in FC24, this is gone)
- Significant change to heading. The game has this awful feature where all headers are challenged by two players. By default, it will almost always favour a tall "strong" centre back who will immediately gravitate to the ball and win the duel. This is GONE! It is now a proper battle and whoever gets their head to it first, wins.
- First touches. I have made it so players who have poor ball control can make the odd mistake, especially when the ball is doing something wacky and spinning a lot.
- Improved AI decision making (I have to do this with every EA Update)
- Lots of other things I have forgotten!
Enjoy
[fbmod - FMT]
https://www.mediafire.com/file/eg7bp2tp2bt4rh5/V_Gameplay_Mod_v3_final.fbmod/file
[fifamod - FMM/FET/FMT]
https://www.mediafire.com/file/o7poy3kg40vrlmr/V_Gameplay_Mod_v3_final.fifamod/file
(a pre-warning, I do not fully test the fifamod, but I have removed the buggy splashscreen for now)
yesThanks Paul, I assume this is for TU9?
thank you so much for this thank you so much listen have you implemented fouls?
yesthank you so much for this thank you so much listen have you implemented fouls?
i really like this mod but for me i am really missing the power shot strenghGood morning from the UK. Happy Friday!
I have been spending the last few evenings reworking some things in FMT and then improving the Gameplay Mod to utilize what has been unlocked to me ( and Anth ).
So today, I would like to release Gameplay Mod Version 3 Final.
What has been changed since last alpha release:
- Signficant difference between fast and slow players in terms of turning speed, reaction speed, dribbling speed and sprint speed (I had to make this change after watching the last few Swansea matches IRL and said to myself, I NEED to fix that!)
- Significant difference between good passers and bad passers (same reason as above, players like Ben Cabango can't pass but has a decent rating according to EA's db team, oh well, everyone is getting a nerf. this only takes affect contextually so these players can still play simple passes without any issues)
- Significant difference between good finishers and bad finishers (I noticed that some players who don't score IRL, can score in FC24, this is gone)
- Significant change to heading. The game has this awful feature where all headers are challenged by two players. By default, it will almost always favour a tall "strong" centre back who will immediately gravitate to the ball and win the duel. This is GONE! It is now a proper battle and whoever gets their head to it first, wins.
- First touches. I have made it so players who have poor ball control can make the odd mistake, especially when the ball is doing something wacky and spinning a lot.
- Improved AI decision making (I have to do this with every EA Update)
- Lots of other things I have forgotten!
- EDIT: Yes. I did change fouling from previous versions, its much more balanced now don't worry
Enjoy
[fbmod - FMT]
https://www.mediafire.com/file/eg7bp2tp2bt4rh5/V_Gameplay_Mod_v3_final.fbmod/file
[fifamod - FMM/FET/FMT]
https://www.mediafire.com/file/o7poy3kg40vrlmr/V_Gameplay_Mod_v3_final.fifamod/file
(a pre-warning, I do not fully test the fifamod, but I have removed the buggy splashscreen for now)
Have you tried increasing the shot power in the sliders to your liking?i really like this mod but for me i am really missing the power shot strengh
me too.The skill move animation is slow still - wonder if it can be tweaked at all with game speed